In order for a Play-2-Earn game to achieve the critical mass of players and organically conjure its own secondary NFT economy, the most important criteria it needs to possess is Fun and Gratification. Even though Mines of Dalarnia (MoD) checks all the boxes in terms of Fun, it lacks somewhat in the gratification aspect.
There is no strong motivation for a player to accrue top of the line NFT items only to self-parade them, visible only to the player himself. Most of us buy a luxury bag in large part to show off to others. It is the same for gaming.
With MoD’s new multiplayer feature coming up, we may soon see a perfect harmony that will elevate MoD to perhaps become the most played game in the P2E space (heads up to Ryan Selkis). From the teaser video released by the MoD team, it looks like the multiplayer feature will allow players to showcase their NFT items to others. Interaction looks real time and the multiplayer engine seems primed for a quick action co-operative boss-fight. I am sure there will be other modes of multiplayer features that the MoD team will create.
For now, our interest in MoD has been resurrected. When MoD was launched, we were excited but that excitement did not last. Yes, the game was fun to play. But, we felt there was no motivation to hit the highest level and pursue the highest level equipments. But, now with multiplayer, things are different. Historically and statistically, most multiplayer games have a strong gratification factor – beating your opponents, destroying the big boss in a coop play, etc. This creates a strong motivation for players to keep playing the game more often. Even more importantly, to spend in the game.
We remain all hands on deck MoD and look forward to playing it again, with its new multiplayer feature.
Is there no one else?